These blocks are laid on the ground and alter the properties of buildings which are nearby them. Omni Connector Farming/Mining (Function) The transport speed is 3.3/3.7 per tile/sec(measured by 10s/20s,10 tiles) These blocks can only be placed upon the Omnipipe (Default-Key: ) These blocks can only be placed upon the mana pipe (Default-Key: G) These blocks can only be placed upon the steam pipe (Default-Key: T) They can be chained together to create complex functions. These blocks act as sensors for world data or accept inputs from other blocks, perform specified calculations, and send out an output value. They are placed as overlays on top of structural blocks or paths. These blocks can dynamically modify the flow of workers or items on underlying paths. These blocks occupy physical space and may alter walk-able and build-able attributes for paths placed on top of them. They are usually not stack-able on their own.įile:Wood Conveyor Belt.png Wood Conveyor Belt If this is already somewhere, then i did not see it, so i'm sorry, please tell me where it is as i guess there's much more i missed!Īlso, i'm already on campaign level 5 and just recently found there are some tutorial maps (searching for info on the topic of this discussion), on one there's a rail logic tutorial, quite interesting and very useful, this should be thrown to the face of new players.Paths alter the movement of units and/or items. Hey! I hope you don't find this comment offensive in any way, but YOU REALLY need to specify this information somewhere inside the game, it's so incredibly useful to know that you can use two or more tags at the same time, i was doing it with multiple pushers next to each other (in different lines) and then merging the lines a little bit ahead. However, that is coming in the next version. It doesn't yet work in the reverse - that is, you can't put "A,B" on a *train* to have it interact with rail loader with tag A or rail loader with tag B. Originally posted by Erik Asmussen:Yes, you can use the format "A,B" on a block to have it include trains that have either A or B tag. Signal Tags are another type of filter that will only apply the block effects to rail cars that match the signal tag (e.g. You can shift-click to select more than one item. Priority Sorter = Will prioritize items coming through the block in the specified directionĮach of these can have an item filter, so that only matching items are affected by the block. Merger = Strict block that only accepts items from each of its three directions (directions & quantity can be configured)īlocker = stops matching items from progressingįilter = only allows matching items to progress Splitter = Tries to evenly distribute items out of its 3 directions Sorter = Strict version of Pusher that forces an item to go in its direction, will stop it otherwise Pusher = Tries to send an item in its direction, but will let it through if no room The Logistic blocks are very useful though. The Computational blocks will receive a large overhaul so don't worry about that stuff just yet. Originally posted by cainboy:I really need to learn how signal tags work.
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