Mods are the changes to any of the actual models or type files, examples include adding or changing ship or station models, compatible weaponry, changing game-starts or the universe layout, or other graphical changes. An example would be anything ranging from a plugin allowing complex combat or economic changes, to a simple 'give me money' cheat. Scripts are sections of code directly changing or adding to the game by running additional features, such as plugins. Mods is often used as a term for any modifications in general, however scripts are specifically distinct from mods. You can make new sectors, stations, Suns, Nebulas, Gates, Ships and Asteroids. The Galaxy Editor enables you to do pretty much anything when it comes to creation. If you modify "Revelation", you will change the map in which you are currently playing with your saves. If you didn't find needed cheats put request or ask question about this at special section of the game. We hope information that you'll find at this page help you in playing X3: Albion Prelude on PC platform. Now we have 1 cheats in our list, which includes 1 unlockable. You will be prompted with two options: "Revelation", which is the Game galaxy in X3:AP and "". This page contains X3: Albion Prelude cheats list for PC version. You will find a new " Game Start" when you create a new game called "Galaxy Editor". To activate the GE, rename your pilot to "Makeanapplepiefromscratch". Once here you can see scripts the game is running, manually run scripts, edit or write your own, and view other additional information. Instead, you will now be able to access the script editor from the ship command console. If it worked correctly, the game will freeze for a short while, and when it comes back your name should be unchanged. To activate the SE, rename your pilot to "Thereshallbewings" (Look out for the capital T and double l that the key repeat rate hinders).
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